| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
530
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Posted - 2012.05.14 19:32:00 -
[1] - Quote
Guys, we have a game mechanic that is vastly underutilized and we want to make it more useful and accessible to players.
I know, let's increase the base cost by 2500% and keep all of the cost stacking mechanics that made it prohibitively expensive to maintain multiple wars at once.
I think that CCP marketing Inferno as being a "war fueled" expansion is about as disingenuous as you can possibly get as almost all of the changes to war mechanics are focused on making wars less attractive to people who would instigate them. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
539
|
Posted - 2012.05.16 00:28:00 -
[2] - Quote
Veshta Yoshida wrote:What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?
Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.
With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations? You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available. The justification is that CCP don't give a flying crap about delivering mechanics that are good, make sense and that people actually want, they care about complying with the immutable will of CCP groupthink. It was established in the mind of the CCP staff that making it more expensive to declare war on larger corps is for some reason a good idea and as we all saw during the long road to Incarna, once they are set on a path nobody in the entire company will question it regardless of how obviously bad of an idea it is, how little sense it makes and how many times the players who it will effect tell them that they don't want it.
Soundwave said at fanfest that there would be cost scaling, it's a completely misconceived concept that benefits only e-uni and massive nullsec alliances and screws over everyone else, the massively increased cost of wars puts a huge barrier to entry on an entire type of gameplay for new players, grants protection to the strong that don't need it while leaving the weak defenseless and time and time again people have pointed this out. But because Soundwave said there would be cost scaling there will be cost scaling, because nobody at CCP can never admit to having a bad idea because CCP is innovative and dedicated to excellence and all the other meaningless buzzwords they constantly throw around.
You don't want cost scaling, Wardec corps don't want cost scaling, mercenaries don't want cost scaling, casual corps don't want cost scaling, industrialists don't want cost scaling, nobody who wars actually affect wants cost scaling, but we will get cost scaling because Soundwave says so and CCP can never be wrong. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
545
|
Posted - 2012.05.17 14:22:00 -
[3] - Quote
Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Neutral RR is not any more difficult to counter than non-neutral RR. If you think neutral RR makes fighting impossible you're going to have just as much difficulty dealing with logistics after crimewatch changes. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
546
|
Posted - 2012.05.17 18:36:00 -
[4] - Quote
RubyPorto wrote:Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Here's how to eliminate neutral RR's effects now: Stop fighting on Station. If you're away from a station, you can tackle and kill the neutral RR. It's pretty well documented that the people who whine about neutral logistics being unbeatable are people who have no capacity to counter logistics of any kind anyway and are looking for an excuse for why they lost a fight. "they had neutral logistics, that's why we lost" as if it would somehow magically have been different if the logistics pilots were in corp.
They are the same people who whine about station games and then try and station camp their war targets or have their fleet sit on the undock of their home station waiting for war targets to come and engage them. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
553
|
Posted - 2012.05.18 23:29:00 -
[5] - Quote
Jerika Bodet wrote:cBOLTSON wrote:Also the sparseness of CCP response in this thread is rather telling. This is nothing new... SoniClover did this for Weeks after the War Mechanics Blog posted from Fanfest. Other than Cameos of "We're looking into it, or We're working on it." didn't say anything of value. I.E. He was blatantly Ignoring everyone, pushing forward with their own peverse perspective on how the new system should be done, without a real clue. That or he doesn't know how to really read and take in the vast amounts of proper suggestions given there or here. This is even more apparent with the newly announced ally system that is clearly unfinished, full of holes and inconsistent with the "you have to pay for targets" concept that has been expressed by CCP in this thread. |
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